mercoledì 19 agosto 2009

thawt.

It comes to light that a game establishes its narrative in its design, visual and aural, first and foremost. Dialogue helps flesh out characters(although this is a relatively new feature in games other than rpgs and still some games like Ico see no need for it), but the transportative, escapist core of video game pleasure lies completely in the games interface and how one takes it in and puts the narrative together slowly and unknowingly until it becomes a familiar if not disturbing or intriguing environment. I think this accounts for why a games box art is incredibly important for me, and why I need content design to be quite excellent in order to really get into a game.

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